The grassland update v0.4.0 adds the Claas Direct Disc 520 cutterbar and a Strautmann Giga-Vitesse 4401 loader wagon to the game.
Fruit types
from now on multiple fruit types can be filled into the same trailer allowing you to collect grass, silage, hay and straw at the same time. Select the difficulty level of traders in the options menu under “Gameplay” ➞ “Sale Mode”. Depending on the setting you will get different prices for mixed loads.
Quest
The existing quest “Bring in the hay” has been split. After tedding you get two new quests, allowing you to decide if you want to press the hay into bales or collect it with the loader wagon.
Console
We have added multiple new commands. If you enter a command without any parameters it will show a info text in the console with all the available parameters.
Mods
If the working width of the Liner 500 isn’t enough for you, xyzspain has a much bigger one for you to use.
And if the Hammer CornKing is too big, you can use the small 3 meter Rabe Unia seeder combination from deutz62 06
Updates regarding new modding projects can be followed in our forum
Steam Winter Sale! ⛄
Currently all supporters (upgrades) and those who want to become one will get a 40% discount for Cattle and Crops on our website and on Steam!
Website | Steam
The Cattle and Crops Team wishes you a Merry Christmas and a Happy New Year! Our support team will be available again from 07 January 2019, more updates will be available in the week from 21 January 2019.
We are looking forward to your feedback! If you like CNC, don’t forget to leave a review on Steam!
As always, changes, bug fixes and new features are listed below in the change log.
Your MBB team
Changelog
NEW Strautmann Giga-Vitesse CFS 4401 DO loader wagon
NEW Claas Direct Disc 520 cutting unit
NEW Fruit parameters like wetness & rotten (yellow factor according to BBCH value) are visualized in the trailers, during raking and in the bales
NEW Chopped field grass, barley, wheat and rye
NEW Field grass changes acre into grassland beginning with growth phase 3
NEW Prices can vary depending on contamination and quality. This can be changed in the gameplay options:
Arcade: Full price for all accepted filltypes
Normal: Payment only for the main filltype (remaining cargo yields no money because it’s considered as contamination)
Hardcore: Payment only for the main filltype (remaining cargo results in exponential reductions)
NEW Delta-Cap, Giga-Vitesse, Verti-Mix and Bressel und Lade Implements support multiple FillTypes, allowing for mixing of e.g. wheat and barley
NEW FruitTypes and FillTypes are translated
NEW Tarp animations for Volto and Liner
NEW Directly after the plant growth update job is done, a new background job updates the fruit distance colors
NEW Claas Disco, Liner, Volto und Quadrant have new sounds
NEW There is a new Grassland mission which lets you decide if you want to collect the swath the new loader wagon
NEW Tank display has a new design and shows all content
BUG FIX There is a new Direct State Access workaround for the AMD 18.2.2 OpenGL driver
BUG FIX Other OpenGL errors were fixed which also could lead to performance penalties
BUG FIX The workers in the mission “Golden harvest” don’t try to drive onto the same spot anymore. They also drive to the biogas plant silos and unload without getting stuck
BUG FIX Morph meshes in trailers don’t have stretching issues anymore
BUG FIX Physics issue on attach fixed. Wheels do not teleport anymore when attaching a trailer
BUG FIX Quadrant doesn’t randomly stop producing bales any longer
BUG FIX Implements will be oriented correctly when the upper link has a fixed length
BUG FIX Multiple bug fixes for the Hammer Cornking and seeder units
BUG FIX When plants change their growth state they should show up again immediately
BUG FIX Cab Controls show a circle again
BUG FIX There are no longer attach error warnings when implements are loaded and attached in a savegame
BUG FIX The distance fruit colors are now painted in a background job after loading and should now be correct even with old savegames
BUG FIX Multiple bug fixes regarding the length of the upper link when attaching. Most implements should work a lot better than they did before.
BUG FIX Seeder unit are now in sync with the Hammer Cornking after attaching them
BUG FIX Volto CE sticker AO errors removed
BUG FIX Dammann Land Cruiser lower/raise reworked, should not be stuck in the raised state anymore
BUG FIX The “Menu Tutorial” descriptions have been adjusted and translated into English
BUG FIX Renting with the option “In front of the player” does not buy the vehicle
CHANGE Unloading a tank should stop correctly when the tank is empty or the target tank is full
CHANGE Tucano and Liner deposit swath directly at the raycast hit position
CHANGE Disabled user actions now display tooltips and can be moved into the quickslots
CHANGE The loading times should be better because the .zip files are uncompressed
CHANGE All editor descriptions are now in English
CHANGE The friction depending on depth and wetness of the ground was adjusted. Wetness doesn’t have any effect on the friction in Arcade. You don’t sink into the ground because of wetness when on Arcade anymore. Overall vehicles should slide less.
CHANGE You don’t sink into the ground anymore if the acre type is grassland
CHANGE Destinations at the Farm, Harbour and Biogas plant have been named correctly
CHANGE Vehicles take longer to get dirty
Changelog (Modding)
NEW Implement Attachable-Marker can be moved in Implements
NEW listTanks console command
NEW addFillToTank console command
NEW takeFillFromTank console command
NEW setAcre console command
NEW setAcre mission command fruit parameters:
volumeMin / volumeMax [0 – …]
wetnessUpperMin / wetnessUpperMax [0 – 1]
wetnessLowerMin / wetnessLowerMax [0 – 1]
energyMJperKGMin / energyMJperKGMax [0 – 1]
proteinConcentrationMin / proteinConcentrationMax [0 – 1]
fibreConcentrationMin / fibreConcentrationMax [0 – 1]
NEW Dirt slider in the World Editor to preview dirt on machines
NEW Particles button in the World Editor
NEW Swath Controller parameter Offset: overrides the random offset
NEW Swath Controller parameter Direct Deposit (works only on markers): deposits the swath directly on the raycast hit
NEW Script methods:
Get Delta Time: returns the script delta time
[Swath Controller] Get/Set Output Delay
[Swath Controller] Get Package Attribute …
[VehicleProxy] Get Fuel Usage: returns the current fuel usage
[VehicleProxy] Get Fuel Usage Localized String: returns the current fuel usage in the localized unit
Get Fuel Usage Unit: returns the unit of fuel usage
Math::FMod: Float Modulo
[Attachable Controller] IsAttachableAttached: returns true if the attachable is attached
[Attachable Controller] GetAttacherType: returns the Attachable type
[TankUnload Controller] CanUnload
[Tank Controller]: AddFillLitersFromOtherTank
[Tank Controller]: AddFillLitres
[Tank Controller]: AddFillLitresExt
[Tank Controller]: TakeFillLitres
[Tank Controller]: CanTakeFill
[Tank Controller]: CanTakeFillLitres
SetCabControlToolTipFallback
SetCabControlToolTipStringID
NEW Script Editor: Method parameters and outputs can use vector slots (vector.x, vector.y, …)
NEW ShopImage-Marker Machine States Parameter: can set machine states when generating a shop image
BUG FIX Script Methods Rotate to range now/Move to range now will stop a running animation
Authors:
Cattle and crops